About Pokémon moves
Pokemon battle using an array of up to four moves. As with the pokemon themselves, each move has a type and various stats, including base power, accuracy and power points (PP - how many times the move can be used).
Moves fall under three categories. Physical and Special moves are attacking moves that will do damage to the opponent. Status moves, as the name implies, change the status of a pokemon in some way - for example raising or lowering either the attacker's or opponent's stats, inflicting a burn or causing confusion.
In the early games, Physical attacks were any moves of the types Normal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost or Steel; Special attacks were those having the Fire, Water, Electric, Grass, Ice, Psychic, Dragon or Dark type.
In Pokemon Diamond and Pokemon Pearl, however, each attacking move is categorised individually: moves of any type can be Physical or Special. So now we have some Fighting moves in the Special category, Psychic moves in the Physical category and so on. This has led to much more interesting and diverse movesets to take advantage of a pokemon's stat strengths.
Legendary Pokémon are a group of extremely rare and powerful Pokémon.
In the Japanese franchise, there are three distinct terms used to refer to those Pokémon which are collectively called legendary in English. One, 伝説のポケモン (densetsu no Pokémon, lit. Pokémon of legend), refers to those which are featured prominently in legends, such as Kyogre and Groudon. The second, 幻のポケモン (maboroshi no Pokémon, lit. Pokémon of illusions, translated as mirage Pokémon in Pokémon Diamond and Pearl), refers to those so rarely seen that some question their very existence, such as Mew and Lugia; an alternative definition restricts it only to Pokémon not available in normal gameplay. The third is 神話のポケモン (shinwa no Pokémon, lit. Pokémon of myth), which is a term applied to some of the legendary Pokémon of Sinnoh.
Characteristics of legendary Pokémon In the games, the player typically has only one chance to capture a legendary Pokémon, but the same species have appeared in more than one game. Their genders are usually unknown, with the exception of Latios, Latias, Heatran and Cresselia. With the exception of Phione and Manaphy, they will refuse to be bred by Trainers, and, for similar reasons, they are often banned from competitions. They are statistically some of the most powerful Pokémon in the game. They never evolve, and many are one third of a legendary trio or half of a legendary duo. They always are featured in the end of a regional Pokédex.
In the anime, legendary Pokémon are generally held in higher regard than they are in the games, nearing a god-like reverence. They appear only to special Trainers (usually the case of Ash Ketchum). Very few people have actually seen legendary Pokémon. Because of their rarity, they are sought after by trainers and collectors, especially by villainous teams like Team Rocket.
It has been predicted (and demonstrated) that the capture of certain legendary Pokémon can lead to great catastrophe, as they often hold a pivotal role in nature. But some speculate that if a Trainer were to "play by the rules," the results would not be as chaotic. Noland, for example, befriended and fought official battles with an Articuno and its power never exceeded him. It should be noted, however, that Noland is a very skilled Trainer.
As seen with Lugia, some breed in the wild; as seen with Celebi and Arceus, they are neither immortal nor invincible; and only very few (notably Mewtwo) are thought to be unique.
List of legendary Pokémon There are 35 Pokémon considered to be legendary Pokémon, and there are several more with certain characteristics of legendary Pokémon. Every generation of Pokémon has featured at least one legendary trio and one legendary duo.
Generation I The legendary Pokémon of Generation I can be broken into two groups: the legendary birds and the Mew-based legendary Pokémon.
Legendary birds Zapdos, Articuno, and Moltres as shown in a promotional jumbo card There are three legendary birds, also referred to as winged mirages. The legendary birds are each based off a mythical bird.
As shown in the second movie, should the three birds be disturbed and turned against each other, they will fight over territory, and, left unabated, their battles will ultimately cause the end of the world. They represent nature's balance and are tied to Lugia. They are strongly linked to the elements ice, lightning and fire - forces that when combined are believed to yield both the origin of life and the cause of apocalyptic weather disasters. Some fans believe that this scenario applies only to the three birds found near Shamouti Island in the Orange Archipelago, and that this characteristic does not extend to their species.
In Pokémon Snap, it was shown that the legendary birds could breed, as the player could hatch them from eggs around Pokémon Island by introducing the eggs to their corresponding element. In Pokémon XD it's possible to snag all three birds, whom are all under the ownership of Greevil. Each of the birds can also be found roamingSinnoh in Pokémon Platinum, once the National Pokédex has been obtained.
ice. It can be found on Seafoam Islands in the Generation I games, their Generation IIIremakes, and in Pokémon HeartGold and SoulSilver. In addition to the one in the Orange Islands, a second one was seen in the Johto region in the episode Freeze Frame. A third one was seen in the Kanto region, with Noland in Numero Uno Articuno and The Symbol Life. Zapdos is the legendary bird of thunder. It can be found at the Power Plant in the Generation I games, their Generation III remakes, and just outside the Power Plant in HeartGold and SoulSilver. In addition to the one in the Orange Islands, a second one was seen in the Johto region in the episode As Clear As Crystal, and a third was seen in the credits of Pokémon Ranger and the Temple of the sea, flying Jack Walker after he captured it with his Capture Styler. A fourth one that was spotted by Team Rocket in Sinnoh in Doc Brock!. Moltres is the legendary bird of fire. It can be found on Victory Road in the Generation I games, in the Sevii Islands in Pokémon FireRed and LeafGreen, and in Silver Cave in HeartGold and SoulSilver. The spirit of Moltres represents the Indigo League and its flame came alive in the episode All Fired Up. It also appeared to Ritchie at Sevii Islands in the anime. Mew duo Mewtwo and Mew - Mewtwo is a genetically altered, unique clone of Mew. It can be found in the
Cerulean Cave in the Generation I games, their remakes, and HeartGold and SoulSilver. It was statistically the most powerful Pokémon until Generation II, when it was tied with a base stat total of 380 to Lugia and Ho-Oh. It is also one of the most intelligent, and can communicate freely with humans using telepathy. It is the main character of the first movie, and the Mewtwo Returns and The Birth of Mewtwo specials. After the events of Mewtwo Returns, it is portrayed as taking the cover of night and living amongst humans in big cities. Mew is the Psychic feline Pokémon of ancient legend. It is not obtainable by normal means in any game; however, a glitch allows the player to battle and capture Mew in Generation I. In Pokémon Emerald, a Nintendo event gave out the Old Sea Map that would take the player to Faraway Island, where Mew could be caught. In My Pokémon Ranch, it is possible to obtain a Mew after depositing 999 Pokémon onto your ranch. It is said to be able to live forever. The DNA of all Pokémon can be traced back to Mew, and thus it represents the origin of life. The bubbly Mew was first seen in the first movie, and later in the special Mewtwo Returns. Another is seen in the eighth movie. A mirage Mew was seen in The Mastermind of Mirage Pokémon. Generation II Generation II featured the advent of three new groups of legendary Pokémon, consisting of a total of six.
Legendary beasts Raikou, Entei, and Suicune in the Brass Tower basement The legendary beasts have variously been referred to as legendary dogs or cats, but beasts is the accepted neutral title. These speedy, powerful creatures were created by Ho-Oh after the burning of Brass Tower. Because they are unable to restrain their extreme power, they race headlong around the land. They can be found racing around the Johto region in the Generation II games and their remakes. One can also be found roaming Kanto, after the player gets the National Pokédex, in Pokémon FireRed and LeafGreen, depending on the starter Pokémon the user chooses at the beginning of the game. In Pokémon Colosseum, it is possible to snag all three legendary beasts from Cipher admins.
- Raikou is the embodiment of thunder. It appears in Kanto in FireRed and LeafGreen if the player started off with
Squirtle. Raikou was twice seen in the Johto region. It was briefly seen in the episode Houndoom's Special Delivery, and also in the The Legend of Thunder! special. Entei is the embodiment of volcanoes. According to legend, one is born every time a new volcano appears. It appears in Kanto in FireRed and LeafGreen if the player started off with Bulbasaur. An Entei was seen in the Johto region, in the episode Entei at Your Own Risk. A telepathic Entei was featured in the third movie, but it was only a manifestation of Molly Hale's imagination, created by the Unown. An Entei is formed from a statue in Fiore when Solana and Lunick reach the Jungle Relic. It comes to life when they complete the last challenge by mistake. Suicune is the embodiment of the North Wind. It is closely tied with Ho-Oh and the Unown. It is the Pokémon sought by Eusine in Pokémon Crystal and Pokémon HeartGold and SoulSilver, and is released upon the completion of the Burned Tower storyline in the Generation II games. It appears in Kanto in FireRed and LeafGreen if the player started off with Charmander. Ash encountered one at the beginning of the Johto story arc, in Don't Touch That 'Dile, again in For Ho-Oh the Bells Toll, and made a vital appearance in the fourth movie. Ash also encountered a Suicune in Sinnoh, near the Valley Windworks in Drifloon On the Wind!. Tower duo Lugia and Ho-Oh These two additional magnificient birds of legend are referred to as the tower duo due to the fact that before the burning of the Brass Tower, they each perched atop a tower. These powerful legendaries are thought to be closely related, although they are also polar opposites. Ho-Oh is based on the Chinese phoenix, or Fènghuáng凤凰 and Lugia on the Japanese sea-kami Ryūjin.
- Lugia is the Guardian of the Sea. It is represented by the moon, the sea, storms, the color silver, blue and white, and slumber. Lugia can be found in the
Whirl Islands in the Generation II games and their remakes. In Pokémon FireRed, LeafGreen, and Emerald, Lugia is found beneath Navel Rock. A Shadow Lugia, codename "XD001", resides in the Orre region in Pokémon XD: Gale of Darkness, and causes havoc. It is under the ownership of Greevil and is snaggable. Lugia protects and controls the balance of nature. Lugia is the guardian of the legendary birds and is the only creature that can pacify their territorial fighting. One was seen in the second movie. Two more, a parent and a child, were seen near Silver Rock Isle at the beginning of the Whirl Cup arc of the anime. In the second movie, Lawrence III mistook Lugia for the Beast of the Sea, which is actually a chaotic underwater current caused when the legendary birds are disturbed. Lugia is notable for its ability to swim, fly and be on land. Ho-Oh is the Guardian of the Skies. This Pokémon is represented by the sun, the sky, rainbows, the color gold, and awakening. It is said to glow in seven colors and see into the future. It resides at the top of the Tin Tower in the Generation II games and their remakes. In Pokémon FireRed, LeafGreen, and Emerald, Ho-Oh is found atop Navel Rock. Ho-Oh is often seen at the beginning of a new journey, which happened to Ash three times. The spirit of Ho-Oh represents the Johto League. Ho-Oh is the guardian of the legendary beasts, and it is especially close to Suicune. Ho-Oh is obtainable in Pokémon Colosseum by completing Mt. Battle and snagging all the Shadow Pokémon. Celebi Celebi on its shrine in Ilex Forest Although it has no relation to Mew, Celebi was dubbed the "New Mew" because of its similar size, shape, stats, and National Pokédex number. Because of this, it is commonly listed with Mew (and later Jirachi, Phione, Manaphy, and Shaymin) in lists of legendary Pokémon.
- Celebi is a forest guardian Pokémon that can travel through time. Celebi also has the power to purify
Shadow Pokémon and is connected to the Relic Stone. Celebi can be summoned by a time flute at the relic stone in Pokémon Colosseum and Pokémon XD. Celebi can also heal plants and forests, as seen in Pokémon Ranger: Shadows of Almia. It is the star of the fourth movie and was obtainable in the Japanese version of Pokémon Crystal via the now-discontinued Pokémon Mobile System service. On the Japanese Bonus Disk for Pokémon Colosseum, Celebi was a direct download to Generation III cartridges. During Pokémon 10th Anniversary: Journey Across America, Celebi was downloadable on US Generation III cartridges. Celebi, when obtainable, is found in Ilex Forest by bringing the GS Ball to the Ilex Forest shrine. Generation III The Generation III games feature a total of 10 new legendaries.
Legendary golems (From left to right) Regice, Registeel, and Regirock The legendary golem-like Regis were featured in the eighth movie as the protectors of the Tree of Beginning, but the true story of their history remains a mystery. They have a strong connection to the fourth Regi and their keeper, Regigigas.
Eon duo Latias and Latios Latias and Latios (sometimes referred to, collectively, as Lati@s) are twin Dragons (one female, one male, respectively) featured in the fifth movie. Special abilities they share include: Sight Sharing, an act where one twin can portray what he/she is seeing to the other twin and taking the shape of humans. According to legend, they guard the water city of Alto Mare, and are revered as gods. They have a strong connection with the Soul Dew.
- Latias, the female twin, is found in the wild after defeating the Elite Four in
Pokémon Sapphire. She changes routes whenever the player does, and is considered as rare as the legendary beasts in Generation II. She can also be obtained in Ruby by using the Eon Ticket obtained from Nintendo Power. In Pokémon Emerald, when the player's mom asks about a TV program after the Elite Four, she appears as in Sapphire if the player chooses Red, and as in Ruby if the player chooses Blue. Latios, the male twin, is found in the wild after defeating the Elite Four in Pokémon Ruby. He is considered as rare as the legendary beasts in Generation II due to the similar route-changing activities that he shares with them and Latias. He can also be obtained in Pokémon Sapphire by using the Eon Ticket obtained from Nintendo Power. In Pokémon Emerald, when the player's mom asks about a TV program after the Elite Four, he appears as in Ruby if the player chooses Blue, and as in Sapphire if the player chooses Red. Weather trio A depiction of the cataclysmic battle between Groudon, Kyogre, and Rayquaza Also known as the Elemental trio, the weather-related legendary Pokémon represent the balance of nature and play a major role in the storyline of the Hoenn-based Generation III games. It is said that, early in time, Groudon raised lands and expanded continents as Kyogre expanded the seas. These Pokémon took to a deep sleep after a cataclysmic battle, soothed by Rayquaza. All feature a unique pattern of lines around their bodies.
They are based on the behemoth, leviathan, and ziz of Hebrew legend.
- Kyogre is the beast who has the power to expand the sea by bringing forth constant rain. It is found in the
Cave of Origin in Pokémon Sapphire, and Marine Cave in Pokémon Emerald. It is the object of Team Aqua's reverence. It was seen in the ninth movie. Groudon is the beast who has the power to expand the land by scattering rain clouds and making water evaporate with light and heat. It is found in the Cave of Origin in Pokémon Ruby, and Terra Cave in Pokémon Emerald. It is the object of Team Magma's reverence. It was seen in the sixth movie. Rayquaza is the legendary dragon found in the Sky Pillar in the Generation III games. It is the protector of the skies. It was seen in the seventh movie. Outer space Pokémon Though the two aren't considered a duo, they are occassionally grouped together duo to the fact that they both are related and come from outer space, are next to each other in both the National Dex as well as the Hoenn Dex, are both event Pokémon and both have a base stat total of 600.
- Jirachi is the legendary wish-granting Pokémon who was available from
Pokémon Colosseum's bonus disk in North America and available within Pokémon Channel in the UK, Europe and Australia (PAL Encoded Regions). It is likened to Mew, Celebi, Phione, Manaphy and Shaymin. Jirachi is the star of the sixth movie. ///Deoxys is a Pokémon with strange alien and virus-like characteristics. It changes its form depending on the game version in which it is found. The Aurora Ticket used to obtain Deoxys has been given out in North America at the New York Pokémon Center and 2004's Pokémon Rocks America events. Two different Deoxys were featured in the seventh movie, while a third was featured in Pokémon Ranger - Deoxys Crisis!. Generation IV The Generation IV games feature a total of 14 legendary Pokémon, the most of any generation.
Lake guardians Uxie, Mesprit, and Azelf together Also known as the Pixie, Spirit or Lake trio, these Fairy-like creatures that each dwell in a trio of three lakes. Believed to have been birthed from Arceus, each represents a different aspect of the human mind. They were created to give "spirit" to the world.
Uxie is located in the Acuity Cavern, Mesprit will roam Sinnoh after the first encounter in the Verity Cavern, and Azelf is found in the Valor Cavern. In Pokémon Platinum Version, Cyrus takes each of their jewels to create the Red Chain which he uses to capture Dialga and Palkia in his plot to recreate the world without spirit.
Legendary dragons Dialga, Palkia, and Giratina artwork from Pokémon Platinum The three Pokémon Dialga, Palkia, and Giratina, known as the Dragon Trio are the mascots for Diamond, Pearl, and Platinum versions, respectively, and have the ability to warp the fabric of reality. Birthed from Arceus to create matter, they battle for all of eternity in a different dimension. Dialga and Palkia were featured in the tenth movie, and Giratina was featured in the eleventh movie. All three had their final encounter in the twelfth movie.
- Dialga controls time.
- Palkia controls space and dimensions.
- /Giratina controls antimatter, the antithesis to the material world created by Dialga and Palkia together.
Depending on the game version, Team Galactic will try to gain control of one using the power of the lake trio. Their goal is to use their power to destroy the universe and rebuild it with Cyrus as a god.
Lunar duo Darkrai in Newmoon Island Based on the crescent and newmoon, these two Pokémon seem to be complementary of one another. Cresselia can cure the permanent nightmares that Darkrai causes people to suffer.
- Cresselia resembles the crescent moon. It seems to bring peaceful dreams and is able to heal emotional scars. It can be found
roamingSinnoh after it is first encountered on Fullmoon Island. In Pokémon Ranger: Shadows of Almia she is a guardian of one of the moon tears. Darkrai can induce sleep and control dreams. It is active during nights with no moon, and can cause its victims to thrash about with terrible nightmares. It can be found on Newmoon Island if the player has a Member's Card. A Darkrai was featured in the tenth movie, along with one of each of the legendary dragons (except Giratina), while a second made its anime debut in Sleepless in Pre-Battle!. It has a connection with the dark crystal in Pokémon Ranger: Shadows of Almia. Sea guardian Pokémon - Phione is the result of breeding Manaphy (or another Phione) with
Ditto, and is the only legendary to be obtained in such a manner. Until recently, its status was heavily debated; however, Pokémon.com revealed that Phione is, in fact, a legendary. Manaphy is referred to as the "Prince of the Sea." It must be hatched from an egg, which can, according to the two Ranger games, only be done in warm regions, and has the power to swap the hearts of people and Pokémon, putting them into different bodies. It was featured in the ninth movie, where it had the ability to locate the temple of the sea. Other legendary Pokémon - Heatran is a dual-type Fire/Steel Pokémon that can be found in
Stark Mountain. It was born from the flames of a volcano when Dialga, Palkia and their relatives first created the universe. The lava and magma pooled together to become the first living Heatran, and later, Stark Mountain, its home. In Pokémon Ranger: Shadows of Almia, it is a guardian of a prince tear. It is also the first legendary Pokémon that can be either male or female. A Heatran appeared in the twelfth movie. Regigigas is the Normal-type Regi that can be found only when the three other Regis are reunited. It is said that it moved the continents into place by pulling them with rope. A Regigigas was awakened in the eleventh movie from its shrine. In Pokémon Platinum it is stated that it had shaped itself from an iceberg, rocks, and magma. Shaymin running down Seabreak Path Arceus - Arceus is the creation Pokémon said to have been born from an egg in the nothingness of space in a vortex of chaos. It created matter (time and space) and spirit (knowledge, emotion and will) before falling into eternal slumber. It can be awoken by playing the
Azure Flute at the peak of Mt. Coronet. Arceus appears in the twelfth movie. Other Pokémon of myth - Like Arcanine, Ninetales is occasionally considered a legendary Pokémon due to it being elusive, incredibly long-lived, and possessing the ability to cast powerful curses against anyone that touches its tails. This is specifically mentioned in
Pokémon Mystery Dungeon. It also is the counterpart to Arcanine. Arcanine's species classification is Legendary. The fierceness and destructive nature of Gyarados is described in the Pokédex as a thing of legend as is the seemingly complementary beauty and calming ability of Milotic. The pseudo-legendary Pokémon Dragonite, Tyranitar, Salamence, Metagross and Garchomp are usually placed within the end section of a regional Pokédex together with other legendaries (with the exception of Garchomp), and are rare and powerful. Unown are a mysterious species of Pokémon based on the Latin alphabet. Professor Oak referred to them as legendary, probably because they were featured heavily in ancient myths and legends and because they can display large amounts of otherworldly power in swarms. Also, like legendaries, they cannot breed. In the anime, they appear to live in the same dimension as Dialga and Palkia. Togepi and its evolutions are incredibly rare and bring joy wherever they go. In A Togepi Mirage! Togepi is referred to as a savior. The presence of Absol is a fabled warning of impending disaster. It also was featured as a protagonist in Jirachi: Wish Maker. Spiritomb was formed by 108 spirits and is bound to a fissure in an Odd Keystone because of misdeeds 500 years ago. It also has a unique method of capture (in Pokémon Diamond and Pearl and Pokémon Platinum, being only attainable after the player had gone underground 32 times and using the Odd Keystone on the Hallowed Tower. Lucario and its master Sir Aaron were forever revered because of their help pacifying an ancient battle, as seen in the eighth movie. In Pokémon Mystery Dungeon, a Lucario was regarded as a legendary Rescue Team Leader in the distant past, and "Lucario Rank" is the highest attainable team rank in the game. In Pokémon Ranger: Shadows of Almia he is the only non-legendary guardian of a prince tear. Also, in the opening of the Diamond and Pearl theme song, Lucario appears beside Dialga and Palkia. Riolu, Lucario's pre-evolution was only obtainable as a gift egg Pokémon up to Pokémon HeartGold and SoulSilver. When facing Rotom, the music is the same as when facing a legendary Pokémon. It, along with the legendary Giratina and Shaymin, has also received new forms in Platinum. Rotom is sometimes considered to be a semi-legendary.
A badge (Japanese: バッジ badge) is an item which denotes a Pokémon Trainer as having defeated a Gym Leader. Trainers need to collect a certain number of gym badges in order to qualify for a region's Pokémon League. Young Trainers usually begin their initial Pokémon journey by traveling from city to city in order to collect them. Badges are small enough to fit easily between one's thumb and index finger and can be pinned to a shirt or kept in a badge case.
In the games, Badges affect a Pokémon's behavior. A symbol of competence on the Trainer's part, badges force traded Pokémon under a certain level to obey. Additionally, Trainers cannot have a Pokémon use an HM move outside battle without the appropriate badge. Also, beginning in Generation IV, the number of badges a Trainer possesses affects the items that various Poké Marts will sell. The more badges, the more expensive and rare items become available for purchase.
Two-Evolution Family
During the course of a Pokémon's development, under certain circumstances specific to that Pokémon's species, it may evolve (Japanese: 進化 shinka) into a different Pokémon. This change is not merely physical, however, as Pokémon of a higher evolutionary stage have different (and usually more powerful) base stats than their predecessors, may have different moves that can be learned, and sometimes change their types, though usually at least one of the types of the previous form is preserved. Other statistics, such as nature and EVs, as well as alternate coloration, are preserved. Evolution families An evolution family is a group of Pokémon who will all, if bred with Ditto, make a Pokémon egg that will hatch into the same Pokémon, excluding baby Pokémon. This also means that the most basic form has the potential to become any of the rest of the family, although it will ultimately be able to follow only one evolutionary path. Stages of evolution Pokémon can be divided into different evolutionary stages, based on where they appear in their evolution family. All Pokémon fall into one of four groups: baby Pokémon, unevolved Pokémon, first-evolution Pokémon, and second-evolution Pokémon. These groups are also the basis for the TCG's grouping of Baby Pokémon, Basic Pokémon, Stage 1 Pokémon, and Stage 2 Pokémon, respectively. Due to the fact that no evolution family contains both a baby Pokémon and a second-evolution Pokémon, many regard baby Pokémon as the most basic form, while moving their evolved counterparts one level higher. For example, originally, Pikachu was regarded as an unevolved Pokémon, however, with the release of Pichu in Generation II, many now consider it to be more on par with Pokémon like Charmeleon, though its TCG classification remains the same. Two-evolution families Main article: Pokémon that are part of a three-stage evolutionary line Perhaps the most well-known types of evolution families are those that feature two separate evolutionary events in the Pokémon's development. Indeed, this type of evolution family is what all of the starter Pokémon in the main series are a part of, including Pikachu. An example of this type of evolution family is below. One-evolution families Main article: Pokémon that are part of a two-stage evolutionary line By far the most common type of evolution family, these families are based in a Pokémon that will only ever evolve once in its development. About one third of all Pokémon that would later get a baby form were part of this kind of evolution family before their baby form was revealed. An example of this type of evolution family is below. Pokémon that do not evolve Main article: List of Pokémon that do not evolve The least common type of evolution family, of course, is that in which no evolutionary event takes place, meaning that it is made up of only one member. Many of the Pokémon that have no evolutionary event are, of course, legendary Pokémon. However, there are still 42 other Pokémon that do not evolve. Below is a list of all non-legendary Pokémon that do not evolve.It must be noted that not belonging to an evolutionary family is not indicative of strength, or a lack thereof. Some Pokémon, such as Pinsir and Skarmory, are comparable to fully evolved Pokémon while others, like Luvdisc and Pachirisu, are more comparable to unevolved Pokémon. Often this indicates a Pokémon's possibility to be eligible for future new evolutions or pre-evolutions.
Branch evolution families Main article: List of Pokémon with branched evolutions Several families, while also one- and two-evolution families, are also branch evolution families. What this means is that there is a split in the evolutionary line at some point so that even though two Pokémon of the same species evolve the same amount of times, they can become one of two or more entirely different creatures. Eevee is the best-known example of this, evolving seven different ways depending on the method used. An example of this type of evolution family is below.
Advantages A major difference between the final forms of an evolution family with a branch in evolution is in the way that their base stats line up. For example, Kirlia evolves into both Gardevoir and Gallade, which both have 518 total base stats. However, Gallade's base stat in Attack is 125 and its base stat in Special Attack is 65. The reverse is true for Gardevoir, whose Special Attack is 125 and whose Attack is 65. This is true of many opposing evolutions, with one focusing in one specific stat, the other focusing in a separate stat, and both having the same total stats. This is especially obvious in the Eeveelutions, who each have exactly the same base stats, though organized differently.
Methods of evolution Main article: Methods of evolution The various triggers for a Pokémon's evolution are almost as varied as the Pokémon themselves. The most common of them is evolution by leveling up at or above a certain level. Other methods include leveling up when happiness has reached a high level, trading the Pokémon, trading the Pokémon holding an item, leveling up holding an item, or even using an evolutionary stone on it. Additionally, holding an Everstone prevents a Pokémon from evolving.
Most commonly, Pokémon that can evolve into more than one Pokémon will have the ways in which the evolution is activated being slightly similar, such as having both be by evolutionary stone or by holding an item and trading. Closely-related Pokémon, such as Nidoran♀ and Nidoran♂, will also have very similar, if not identical, evolution methods.
A Gym Leader ( Japanese: ジムリーダー Gym Leader) is the highest ranking member of a Pokémon Gym. The main job of a Gym Leader is to test Trainers and their Pokémon so that they are strong and resourceful enough to compete against the Elite Four in the games or the Pokémon League in the anime. If a Trainer defeats a Gym Leader in battle, then the Trainer earns that Gym's Badge. Once a trainer has earned 8 badges from a region, he or she is able to compete against that region's Elite Four or Pokémon League. A Gym Leader's job is not just to test upcoming Trainers. They must oversee how their respective gym is run and to maintain it. Great care must be taken to make sure that their gym reflects the best environment for the Pokémon type and playing style of choice, usually an environment that suits that type of Pokémon used there (like pools in a Water
-type gym or flowers and plants in a Grass-type gym). According to Morty, teaching young people how to battle with Pokémon can also be the job of a Gym Leader. In the games, Trainers must overcome various obstacles and challenges from other Trainers before they can challenge the Leader. Gym Leaders may also be involved in other activities when they are not battling other Trainers or training themselves, usually something to do with their town's particular attraction or landmark. Gym Leaders can also leave their gyms without notice (as Blue, Giovanni, Jasmine, and Wallace do), and even challenge other Gyms and the Elite Four (like Volkner wanted to do). It has not exactly been made clear how Gym Leaders attain their position, but it appears that it varies for each gym. Some of them founded their gym and are self-appointed, others appear to be passed on through families, while a few are chosen by the other members of the gym. In the manga series, Red and Falkner have to battle with Pokémon set by the Pokémon League, where those Pokémon are not controlled by Trainers and challenger is not allowed to let any of his Pokémon faint. Although similar in nature, Frontier Brains are not considered Gym Leaders and are thus not included in this list.
normal , fire , water, electric , grass, ice, fighting, poison, ground, flying, psychic, bug, rock, ghost, dragon, dark, and steel All pokemon creatures and their moves are assigned certain types. Each type has several strengths and weaknesses in both attack and defense. In battle, you should use pokemon and moves that have a type advantage over your opponent; doing so will cause much more damage than normal. A single-type advantage (for instance a Water attack against a Ground-type pokemon) will net you double normal damage. The advantages also "add up", so a double-type advantage (for instance a Water attack against a Ground/Rock-type pokemon) will net you quadruple damage. In both these cases you will see the message "It's super effective!" in-game after the attack. Conversely, a single- and double-type disadvantage will afflict half and a quarter normal damage respectively. Here you will see the message "It's not very effective..." in-game. Another advantage you can gain is Same Type Attack Bonus (STAB). As the name implies, this increases the power of the move if the attacking pokemon has the same type as the move used (for example a Fire-type pokemon using a Fire-type move). In this case the damage is 1.5 times normal. Again this is added to any other advantages, so a Water-type pokemon using a Water-type move against a Ground/Rock-type pokemon will bag you six times (2×2×1.5) normal damage!
In the Pokémon franchise, a Pokémon Trainer (ポケモントレーナー?) is a person who captures wild Pokémon with Poké Balls, raises them, and trains them to battle other trainers' Pokémon. The main character in each incarnation of the Pokémon games is an aspiring young Trainer. A notable Pokémon Trainer is Ash Ketchum, the main character of the Pokémon TV series.
People with at least one Pokémon creature can be considered a Pokémon Trainer. In this sense, people in related Pokémon occupations, such as Pokémon coordinators or Pokémon breeders, can also be considered to be Pokémon Trainers.
Some Pokémon Trainers carry a Pokédex with them, which serves as identification as well as a tool for keeping track of the Pokémon a Trainer has seen or caught. The process of completing such a list is known as "filling" the Pokédex. A Trainer who has filled the Pokédex (with minor exceptions) is a Pokémon Master. In the animated series, the Pokédex is already loaded with much of the information that a Trainer needs in order to identify Pokémon, but in the video games, the data of a Pokédex starts empty and must be gradually filled as more Pokémon are seen or caught. Seeing a Pokémon will give a picture of its image, and the area in the region it lives in. Catching one will give a small bio, and reveal its weight and height in comparison with the trainer.
Many Pokémon Trainers compete in a regional Pokémon League. To qualify for league competition, a Trainer must win a number of badges from various Pokémon Gym Leaders throughout the region through Pokémon Battles by defeating the gyms' leaders.
A person usually becomes a Pokémon Trainer when they are over 10 years old. Authorities chosen by the regional Pokémon League, usually a Pokémon expert such as Professor Oak, will allow a Trainer to choose their first Pokémon from three, which vary from region to region. Of course, those people who already have possession of a Pokémon, either as a pet or inherited through family, may eschew this process and start their journey with that Pokémon.
In the video games, a second Trainer, generally referred to as the "rival", will choose the Pokémon with the type advantage over the player's starter. However, with the new Diamond and Pearl games, there is a rival and another trainer who will help the player at various points, both characters taking one starter.
A Poké Ball (Japanese: モンスターボール Monster Ball) is a type of item critical in any Trainer's quest. It is used for catching and storing wild Pokémon; a Trainer may carry as many Poké Balls and ball variants as he or she desires. However, a Trainer may only carry up to six Pokémon at a time in their party. Therefore, if a Trainer owns more than six Pokémon, they may be stored in a Pokémon storage system, and withdrawn or deposited at any Pokémon Center. There are four different basic levels of Poké Ball, and over a dozen variations on the Poké Ball design throughout the games. A Poké Ball's strength is determined by how much it raises a wild Pokémon's catch rate. Many Poké Balls' strengths change based on certain conditions. A Poké Ball also limits the strength of the Pokémon inside it. In the distant past, according to the manga adaptation of Arceus and the Jewel of Life, Pokémon were referred to as majū (魔獣, or "magical beasts"). This implies that the name "Pokémon" did not come into common parlance as a term until the Poké Ball's advent allowed Pokémon to be stored in pockets.
Though the technology behind the workings of a Poké Ball remains unknown, the basic mechanics are fairly simple to understand. In a battle, once the opposing wild Pokémon has been weakened, the Trainer will throw a Poké Ball at it. Assuming the Poké Ball hits it and is not dodged or hit back to the Trainer, the Poké Ball will open, convert the wild Pokémon to an energy form, pull the energy into its hollow center, and then close. The wild Pokémon will then be given the chance to struggle to try and escape the Poké Ball. If it escapes, in the anime, the Poké Ball flies back towards the Trainer, while in the games, the Poké Ball bursts open and cannot be reused. If it does not escape, the wild Pokémon will be caught. As seen in anime episodes like Gulpin it Down! and Claydol Big and Tall, normal Poké Balls have difficulty catching extremely large and heavy Pokémon, to the point that the Pokémon will not even be taken entirely into the Poké Ball. The latter of these episodes shows how ancient civilizations overcame this issue: to catch and hold a very large Pokémon, they constructed a very large Poké Ball out of stone. However, giant stone Poké Balls are nearly impossible to use, so with the advancement of technology a better solution came in the form of Heavy Balls. Besides catching new Pokémon, Poké Balls are also used to store caught Pokémon. A Trainer can have six Poké Balls with Pokémon in them at one time. When starting a battle, he or she can throw out one or more of these onto the battlefield, and they will open, releasing their Pokémon quickly. When a Trainer wants to recall their Pokémon, they simply hold up the Poké Ball and point it at their Pokémon, and a beam will come from the Poké Ball's button, converting the Pokémon into energy again and drawing it back in. If this beam hits a person for any reason, that person will be momentarily stunned. Also, some Pokémon know how to enter and leave their Poké Balls at will, several examples being Jessie's Seviper (only when Zangoose are involved), Jessie's Wobbuffet, May's Skitty, and more famously, Misty's Psyduck and Brock's Croagunk. Also, if a Pokémon is being sent out, but does not wish to exit its Poké Ball, when the flash of light emerges from the Poké Ball, it will make a u-turn back to the open ball, turn red, and re-enter the Poké Ball. This happened in Dig Those Diglett!, when Gary Oak attempted to send out several unnamed Pokémon to battle the wild Diglett. It also happened when Ash attempted to send out his Squirtle (though before he threw the ball, Pikachu yelled something to Squirtle), and when numerous Trainers attempted to send out their Pokémon. Paul releasing Chimchar Poké Balls are not always at full size. Tapping the button on the front can convert it from full size, about the same size as a baseball, to a miniature size, about the same size as a ping-pong ball. This smaller size is more useful for storage, being small enough to carry in pockets or on belts. Poké Balls presumably can communicate with a Trainer's Pokédex, since the system updates itself with new caught Pokémon information, and keeps track of how many full Poké Balls the Trainer has on-hand. If the Trainer catches a new Pokémon while their team of six is full, it will be transported to the Pokémon storage system they are using. They also have the ability to "mark" their catches - as shown in Two Degrees of Separation, when Dawn attempts to catch Ash's Pikachu - so that they cannot be caught by other Poké Balls once caught. This has shown some inconsistency in the series, particularly in older episodes such as in Bad to the Bone when Jessie throws a Poké Ball at Otoshi's Doduo which has to be reflected by Otoshi himself, like in the games. When a Pokémon is released from its ball, it usually has a burst of light come out with it, which varies depending on the Ball the Pokémon is contained in (normally a white light in the anime). Sending out a Pokémon in FireRed and LeafGreen However, when a Ball Capsule and seals are used, visual effects will accompany the Pokémon's release. It has also been shown that if a Pokémon is sent out with a blue light, that Pokémon will be released and will be able to go back into the wild (in the anime, one can also break the Poké Ball, like in the cases of Brock and Jessie, while releasing Ninetales and Dustox, respectively.) Poké Ball accuracy Poké Balls obviously do not always succeed in catching the Pokémon (except where Master Balls are concerned), but in some cases, it's possible for a Poké Ball to not even come into contact with the wild Pokémon. - In Generation I, there was a chance that a Poké Ball could miss the target, the message coming up "You missed the Pokémon!". This usually happens within the Safari Zone or while battling a Chansey, Snorlax or legendary Pokémon.
- In Lavender Town's Pokémon Tower, the ghosts would dodge any thrown ball, as would the ghost of the Marowak (even after being unmasked by the Silph Scope).
- In Generation IV, if in a double battle with two wild Pokémon and one of the five partners, the player needs to knock out one of the Pokémon before attempting to catch the other. If not, the game does not allow either to be caught, with the message of "It's no good! It's impossible to aim when there are two Pokémon!" This is a contradiction to Pokémon Colosseum and Pokémon XD: Gale of Darkness, in which it is possible to snag a Pokémon even when there are two on the opponent's side of the field, although it's possible that the abilities of the Snag Machine somehow negated this issue.
Generation I Poké Balls Poké Ball (モンスターボール Monster Ball) $ 200
Ultra Ball (ハイパーボール Hyper Ball) $1200
Master Ball (マスターボール Master Ball)
Safari Ball (サファリボール Safari Ball)
The Compe Ball is much like the Safari Ball, being equal to a Great Ball in strength. It is used in the National Park during their Bug-Catching Contest. Twenty Compe Balls are provided for this, and the Pokémon can be battled before they are caught. However, while all twenty balls can be used and catch Pokémon before the contest ends, only one Pokémon can be kept for the contest judging. The Compe Ball was originally named the Park Ball. However, both its design and name changed in Generation IV to prevent confusion with the ball used at Pal Park. Most of the Poké Balls available in Generation II, however, are the custom Poké Balls crafted by Kurt. This Poké Ball expert can be found in Azalea Town, and once per day he will craft an Apricorn into a special Poké Ball based on its color. Because of the much larger variety of Poké Balls available, Generation II was the first generation to introduce a bag with a separate pocket for Poké Balls. All Apricorn balls can be sold for 150. Generation II Poké BallsParagraph.
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